Yuka Factory Careers
We are looking for game developers who can create outsized impact in a small team.
Every role at Yuka Factory directly affects gameplay quality, technical standards and player experience. Review the open roles and send a role-based application in minutes.
Application Form
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Position Detayi
Gameplay Programmer
We are looking for developers to work on co-opgameplay, character skills, movement systems, and core mechanics.
- To raise the quality of production in the field of expertise in line with the team goals.
- Taking an active role in fast feedback dongle with gameplay, art and product teams.
- You directly affect the mechanical quality the player feels first.
- Unreal / Unity gameplay systems
- Multiplayer logic
- Speed prototyping
- Strong communication, desire to take ownership and compliance with a regular team rhythm.
- Portfolio, reference work or verifiable project outputs.
Position Detayi
Technical Artist
You'll power up in a hybrid role that will build the technical backbone of scene optimization, shader, pipeline, and the art side.
- To raise the quality of production in the field of expertise in line with the team goals.
- Taking an active role in fast feedback dongle with gameplay, art and product teams.
- You improve performance, quality and artist workflow at the same time.
- Shader and material pipeline
- Tooling
- Optimization
- Strong communication, desire to take ownership and compliance with a regular team rhythm.
- Portfolio, reference work or verifiable project outputs.
Position Detayi
3D Environment Artist
We are looking for teammates who will produce environments with strong bio-language, high readable route design and cinematic moments.
- To raise the quality of production in the field of expertise in line with the team goals.
- Taking an active role in fast feedback dongle with gameplay, art and product teams.
- You design the player's sense of exploration and atmosphere.
- Modular environment
- Lighting
- World building
- Strong communication, desire to take ownership and compliance with a regular team rhythm.
- Portfolio, reference work or verifiable project outputs.
Position Detayi
Character Artist
We are looking for an artist who will strengthen our masked character language and embrace readable silhouette and style decisions.
- To raise the quality of production in the field of expertise in line with the team goals.
- Taking an active role in fast feedback dongle with gameplay, art and product teams.
- Construct the game's remaining character ID.
- Stylized character art
- High/low poly workflow
- Texture polish
- Strong communication, desire to take ownership and compliance with a regular team rhythm.
- Portfolio, reference work or verifiable project outputs.
Position Detayi
Animator
We are looking for an animator to establish the animation rhythm that will make the traversal, tactical movement and team actions feel fluid.
- To raise the quality of production in the field of expertise in line with the team goals.
- Taking an active role in fast feedback dongle with gameplay, art and product teams.
- You tap the main layer that determines the tempo and feel quality of the game.
- Gameplay animation
- State machines
- Polish pass
- Strong communication, desire to take ownership and compliance with a regular team rhythm.
- Portfolio, reference work or verifiable project outputs.
Position Detayi
Game Designer
We are looking for system-driven designers on the side of role balance, player goals, task flow, and replayability.
- To raise the quality of production in the field of expertise in line with the team goals.
- Taking an active role in fast feedback dongle with gameplay, art and product teams.
- You shape the core loop that determines why the player stays in the game.
- Core loop design
- Balance tuning
- Player motivation
- Strong communication, desire to take ownership and compliance with a regular team rhythm.
- Portfolio, reference work or verifiable project outputs.
Position Detayi
UI/UX Designer
We are looking for designers who will set up the lobby, inventory, task flow and in-game feedback layers with a legible and premium feel.
- To raise the quality of production in the field of expertise in line with the team goals.
- Taking an active role in fast feedback dongle with gameplay, art and product teams.
- You make the player feel the flux, not the chaos.
- HUD SYSTEMS
- Menu flows
- Interaction design
- Strong communication, desire to take ownership and compliance with a regular team rhythm.
- Portfolio, reference work or verifiable project outputs.
Position Detayi
QA Tester
We are looking for careful teammates who will monitor build quality, catch repetitive bug patterns, and improve output quality.
- To raise the quality of production in the field of expertise in line with the team goals.
- Taking an active role in fast feedback dongle with gameplay, art and product teams.
- You maintain a sense of confidence in the game and the quality of the broadcast.
- Regression testing
- Bug reporting
- Build validation
- Strong communication, desire to take ownership and compliance with a regular team rhythm.
- Portfolio, reference work or verifiable project outputs.
Position Detayi
Community & Marketing Specialist
We're looking for a teammate to manage the Steam page, announcement language, community communication, and pre-launch storytelling.
- To raise the quality of production in the field of expertise in line with the team goals.
- Taking an active role in fast feedback dongle with gameplay, art and product teams.
- You establish our first points of contact with the player and our brand voice.
- Steam page management
- Campaign storytelling
- Community tone
- Strong communication, desire to take ownership and compliance with a regular team rhythm.
- Portfolio, reference work or verifiable project outputs.
Position Detayi
Sound Designer
We are looking for experts who will strengthen the atmosphere of the game by translating traversal, nature pressure, character actions and instant threats into sound.
- To raise the quality of production in the field of expertise in line with the team goals.
- Taking an active role in fast feedback dongle with gameplay, art and product teams.
- Tension, tempo and sense of space flow more strongly with sound.
- Interactive audio
- Ambient design
- Combat feedback
- Strong communication, desire to take ownership and compliance with a regular team rhythm.
- Portfolio, reference work or verifiable project outputs.